Publications

The IEEE Robotics and Automation Society (RAS) is committed to advancing innovation, knowledge, and excellence in robotics and automation. Our publications serve as a global platform for researchers, engineers, and practitioners to share groundbreaking ideas, cutting-edge technologies, and practical applications that shape the future of intelligent systems.
On this page, you will find essential resources and guidelines related to our journals, magazines, and submission processes, both RAS Sponsored Publications, Co-sponsored Publications and Technically Co-sponsored Publications. Whether you are preparing a manuscript, submitting a video, or exploring ethical standards, these links provide everything you need to contribute to and benefit from the RAS community.
Our portfolio includes leading publications such as RA-L, RA-M, T-ASE, T-RO, T-FR and RA-P, along with tools and programs designed to support authors, reviewers, and young researchers. We also provide guidance on topics like plagiarism, generative AI usage, Double-Anonymous Review Process
 and best practices for creating impactful robot videos.
Explore the sections below to access subscription details, author resources, and review guidelines including our Young reviewers Program, and join us in driving innovation in robotics and automation worldwide.

IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, aspects of motor control that explicitly pertain to human haptics, haptic interactions via passive or active tools and machines, devices that sense, enable, or create haptic interactions locally or at a distance, haptic rendering and its association with graphic and auditory rendering in virtual reality, algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, human-machine performance and safety with haptic feedback, haptics in the context of human-computer interactions, systems and networks using haptic devices and interactions, including multi-modal feedback, application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.